Go to the home page  Go to the forum  Private messages | LSRTeamTV | VK.com | 16:44 - Moscow Time Welcome Гость! | Login | Registration


  • Page 1 of 1
  • 1
Multi Theft Auto: San Andreas 1.3.2 released!
Дата: Sunday, 05.05.2013, 12:41 | Сообщение # 1
OFF
Administrator
507Сообщения:
Skype пользователя:
Адрес сайта пользователя:
Welcome to the news, I'll be your host today! Today's news concerns a few topics. First up, 1.3.2 release is today! To download, just visit the front page. Here's the highlight changes for 1.3.2:

Scripting changes:
New client function: get/setObjectMass()
New client function: get/setCursorAlpha()
New client function: setFPSLimit()
New client function: fetchRemote()
New client function: get/setSoundPan() (for 2D sounds)
New functions: Bitwise operators
Added target position as alternative to setCameraTarget()
Added clothing component textures to engineImportTXD()
Added car number plates, road sign text, CJ body parts and unnamed textures to engineApplyShaderToWorldTexture()
Enhance quality on usage of non-power of two image sizes for dxDrawImage()
Added use of player element in sound functions to control player voice.

Scripting bug fixes:
Fixed: ignoredElement in processLineOfSight() broken.
Fixed: guiGetSelectedTab() crashes after removing a tab.
Fixed: xmlFindChild() after xmlSetNodeValue() can cause a crash.
Fixed: Client freeze when deleting of 1000's of peds or vehicles.

Game changes:
Client setting: Turn off selected sounds when minimized.
Client setting: Added aim vertical sensitivity setting.
Client setting: Added process priority setting.
Added glitch 'hitanim' to allow 'being hit by bullet' animation when aiming certain weapons.
Added 'sinfo' command to client to output server info.
Added 'showframegraph' command for displaying frame timings.
Added server multiple IP support.
Reduced stutter on big maps.

Game bug fixes:
Fixed vehicles losing velocity on race respawn .
Fixed a server browser crash.
Fixed smoothness when using server setting 'latency_reduction'.
Fixed PNG files with alpha channel sometimes being all black.
Fixed a cause of train desync.
Fixed depth buffer shaders not working right with mirrors.

For a more complete changelog, see Wiki: Changes in 1.3.2.

Up next, we have some information about the versioning of MTA.

The MTA team is working on changing the release schedule for version numbers. Currently, MTA gets a .1 increment maybe once every 3-6 months. From now on, MTA releases will be more frequent. What does this mean exactly? You'll see features introduced more quickly, but in smaller quantities. You may see a new feature every month, instead of 5 new features every 6 months for example. The purpose of this is to simplify the MTA versioning for the developers and community. This will also help get patches out quicker, instead of having to rely on nightly builds for the latest features. This is not promising quicker releases for new features, just that patches will come out more often, which will help with client and server stability.

With this new release system, testing will be more important than ever! MTA is a huge project, so changes in one area of the game can have unintended consequences in other areas - so every release needs a lot of testing. This is where you come in! We would like to get some people who have a good understanding of Lua (C++ is a plus) to help test new features for upcoming releases. If you lack Lua knowledge, don't apply, as you will be provided perhaps just a function name/list to test, and you will need to script your own testing functions to ensure it works as intended. This will help us get the patches out the door much, much faster. Of course, this is purely on a voluntary basis - you can do it on your own time (and we won't pay you ), but your efforts will help ensure we release new features as bug-free as possible - for the greater good! We may be implementing a QA testing team again soon, but currently is still in discussion with the team. More information will come when it's ready to be discussed. As for now, using the bug tracker to post bugs will help a lot.

В краткости для нас на русском:
Команда мта клала на гонщиков, так как их заебали доебоны квшников, которым все не нравится, поэтому все обновы для них.

  • Page 1 of 1
  • 1
Search:

Legal Street Racers - российская мультигейминговая киберспортивная команда, созданная в 2009 году в мультиплеере SA:MP 0.2.2. За пять лет, команда успела перерасти из паблик клана в один из сильнейших коллективов мира в игре Grand Theft Auto (SA:MP, MTA). В 2014 открывает состав в WOS.

При использовании любых материалов с данного ресурса просим указывать ссылку на www.LSR-Team.ru

2009-2016 © All Rights Reserved.
By LSR.Evolution